A Tomb of Twins

Cats Have No Lord

A shadow looms over Dreklow

The tomb of the twin necromancers that once terrorized this region stands as an affront to all who knew their names. Although they were defeated centuries ago, their tower torn down stone by stone, although everyone would prefer to forget their existence, priests enter the tomb once a month to conduct a ritual kept secret upon pain of death.

Where there is mystery, there are rumors. Here, the talk is of great treasure held in the burial chamber, waiting only for the right people to plunder it. There are also rumors of danger and dark magic placed on the tomb to ward off those lured by treasure, but even those trials may be overcome for the right price.

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A Tomb of Twins is a system-ambivalent adventure designed for old-school style play. Creature stats are provided for CRACK! (compatible with B/X-based games), Cairn, and Mörk Borg.

It is intended for lower-level play (i.e. 1–3 in B/X-based games). All combat is potentially deadly, but avoidable, and careful and creative play will be more rewarding regardless of level. It is intended to be completed in one to two game sessions. 

It features: 

  • A small town with NPCs and, rumors, and hooks to send the players to the tomb
  • A 12-room dungeon full of ghosts, traps, and other dangers
  • Bickering necromancers
  • Adorable, feckless, and deadly swampkins
  • Seven unique creatures statted for three games

28 page, 5.5 x 8.5 inch, black & white, saddle-bound zine

Includes digital version and spreads

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