Fast shipping. Well packaged. Thanks for a great experience!
A godsend. It comes with multiple sets for those who want variety or to keep in theme for a game, this is a better option than buying one set of overpriced dice. Like myself, sadly. Don't make that mistake. The price may seem hefty but it really isn't. Plus the amount you get covers for other dice systems that may require more of the same type (i.e. curve, d100, pool). It is better to be prepared than to be sorry. Think about it. There is also the half pound option.
Let this sink in: my accompanied order for a One Pound of Resin Polyhedral Dice all fit snugly in this bag. I was not expecting that, only hoping. This is the best purchase I made in my TTRPG journey. The segmented pockets are deeper than what the advertisement pictures show you. It makes organization less of a worry/hassle as each dice type is clearly visible upon opening the thick cloth bag with sturdy drawstring and cap. Your dice a well secured. Overall, the bag's appeal is subtle yet distinct that you're unlikely to lose sight of it at the table.
At first, based on the advertisement, it seemed the tower would be cumbersome for travel when in fact quite manageable. Its size when folded is comparable to a small to medium size juice carton. The wood is solid and smoothed with small but strong magnetic "hinges" giving it a minimalist design. Storage of a complete set of dice is easy, simply place them in the hollow cavity where you'd drop the dice through. Rolls are safely held in a fence to prevent bouncing which is why I purchased for. Tray were not going to do it for me.
Even if you don't intend to use cards for a specific game or mechanics, these can be utilized for helping you get out of a creative block. If you are a solo RPG player, I recommend having these on the table to help you (or others) get ideas flowing. Or to break the ice when planning at session zero
The game is great, but more importantly was recommended by excellent and thoughtful staff, who were knowledgable, friendly, and genuine. They took time to talk to us, explain some of the new things in the store, and gave us a great recommendation!
The print is gray on a lighter gray-yellow background. It's so hard to read, even under good light, that I probably won't play it. I cannot speak to anything else about it. I've never had this problem with other games from here. I wish someone had warned me before I purchased it.
Hi Rebecca, thank you for your feedback. We're sorry to hear the readability of the game didn't meet your expectations. We'll pass this on to the publisher. We offer a 30-day full refund on all purchases.
As an infectious diseases doctor I was totally enthralled at this book’s storytelling of first anesthesia then the slow acceptance of the Germ Theory.Just as some the greatest classical music pieces were initially shunned by “expert” critics,too many doctors didn’t trust the Scientific Method Lister was using. American doctors were decades behind which led to the death of President Garfield by probing his gun shot wound with their bare fingers.Fitzharris has done medicine and the lay public a real service with this book - a real page turner.
Given this game's run-of-play, it'd be better to have a .pdf table copy to share with players during play. The print copy is nice, but insufficient.
Hi Jasen, thank you for your feedback. We've reached out to you over email with the PDF version and made it available for future purchases.
Well organized. If you're going to fit it into a campaign, you'll need to do some maneuvering but would work great as a (very) extended one-shot. Great fun!
Wicked excited to play this one. I have a lot of ideas, plus I've had some 3rd party content for this game that I havent been able to play because I didnt have the base game lol.
Awesome book of adventures, very well laid out, and tons of choices for what kind of one shot you wanna run.
Great art. All of the Dice have the right number of sides on 'em.
At time of writing, I lack the necessary amount of dice needed to play, but just from reading the instructions it is a book I can wholeheartedly recommend. The story circuits are interesting and can be used as a springboard to create your own. If the dice rolls result in conflicting elements, the book encourages you to think outside the box and get creative. An example would be an inhabitable world yet has settlements albeit few. You could rationalize this as civilization living in protective domes, underground (or in atmosphere) where it is not hazardous, teams of experts in progress of terra-forming within their landships, etc. Nothing is infeasible. This too extends to the rules of engagement in combat. Tactical yet light. Tables are simplified for ease of understanding as well as for later reference. At any time you can disengage whether it be a change in attack range (close, long), deescalating a situation, or simply to flee. There are no duels to the death unless you choose it to be. The same can be said of exploration, it is your/character’s story, pursue whatever fancies your interests. A mercenary for hire hopping systems per job hoping for a windfall, member of a rescue team investigating a series of distress calls in the fringes, field researcher of anomalies that leads to uncovering or disturbing a forgotten mystery, for better or ill – you get the idea.
Like all Mörk Borg games, This is a gorgeous work of art and I think in many ways refines the original in ways that showcase just how unique and incredible it is.
A perfect little zine for introducing diverse characters to your game group.
Great game, great service. An eerie setting that has loads of replay-ability. Also fun to hear your own soundtrack on the creator's webpage.
Tabletop is a great vendor to work with!
My friend and I had a fun time playing. Because we were playing long distance, we chose to forego the random rolling against mechanic in favor of rolling for matching even or odds to determine the winner of a round. We also decided to make the game thematic and wrote it out like a the frame for a Troma movie script.
