Very cool solo game by Exeunt Press! Really nice graphic design in this print version too.
this was my first ttrpg since I have bad social anxiety and cannot play in a group. I love how each of my play throughs are different and how engaging the game is. Absolutely perfect way to spend an hour or so
Great solo game. Very easy to pickup and the prompts were just enough to get my ideas flowing but still left plenty open ended so that I could fill in with my own details. I love the flavor and the evocative nature of the whole book.
I really enjoyed the experience of playing VOID 1680 AM though it is admittedly a bit light on what I would consider to be traditional roleplaying. There is a bit of room left for carryover between sessions but otherwise it is an isolated night of music and conversation. The callers did make me reconsider what songs I would be playing so there was a nice interactivity in my session.
I look forward to revisiting this with other playlist ideas and seeing where the game takes me again.
A marvelous addition to my 48-year-old D&D world… comparable to The Stygian Library.
wonderfully made, love the dice themed for their use in the game, very cool mission supplements and by far my favorite tabletop system!
Great fun. Unfortunately I didn’t defeat the God…. Maybe next time.
This game's mechanics are easy enough for almost anyone to pick up and start, but there's a lot of room for gossip and light-hearted mayhem.
For those looking for some post-apocalyptic, dread inducing hijinks, you're not likely to find a better game. For those looking for a masterclass in visual layout and design that both immerses the reader in the intended vibe, while modeling how to bring the world to life for players, then strap in.
I am pretty new to roleplaying games, and tend to find it a struggle to immerse myself in the world. The Time We Have elevates this by giving you "door cards" that set the scene, with a visual and short "intro" as a clue into the infection that will plague you. From there, the instructions are easy to follow, and the prompts help you easily fill the roles of the brothers. I actually played one round where my friend and I roleplayed as ourselves instead of brothers and it made the tale even more heartbreaking. The silence that follows the end of each day seems to grow longer and longer as you get closer to the end. When you are presented with your final choice as a survivor, the true weight of your decision finally comes to light. Do you continue on in sake of your brother, or do you choose to give in, refusing to spend the rest of your days alone?
Definitely a lot more of a book than I thought. This has definitely helped me out so far for random one shot encounters while i plan around my party. Having so many prepared encounters at my fingertips that I can adjust or tweak on the fly really saves me so much time for spontaneous games.
RPG is well organized, nice layout, full of atmospheric art work, nice solid binding. The rules are clear, background material, character and ship creation is explained clearly and makes for quick transition from game creation to game play. I would love to see some more one shot and campaign scenarios out there to inspire and facilitate game play and get GMs and players up the learning curve.
A well thought out solitaire rpg system with a bleak end game. Really like using a standard card deck as an oracle/game driver and assembling a poker hand to determine the conclusion of the game, but the listed results are too bleak and I am writing my own final outcomes.
A+ product, 100% worth the price! "The Ruins of Castle Gygar" packs SO much thought-provoking content into just 64 pages. Everything within in clear, concise, and just cuts to the chase. No excessive rules or guidelines, no vague trails of breadcrumbs. It's a rock-solid adventure that could easily be slotted into any fantasy TTRPG or otherwise, regardless of edition. The maps are compact but pack a punch, the encounters are straightforward without being mundane or boring, and the story's threads and concepts will suck you in and ramp up your imagination. This one's a can't-miss!
Beautifully illustrated with just the right amount of theater.
Once you've played through a few nights and gotten the hang of things, you find there's enough structure to keep things moving smoothly, but enough room to have fun with the characters and their interactions.
