Broken Cities

Côme Martin

Urban and Quixotic Roleplaying

Broken Cities is a dice-less, GM-less tabletop RPG in which players take the role of Travelers coming to a City with adventurous goals in mind, while the City wants to convince them to go through the sacrifice needed to fix it. 

Its base version requires 2 to 5 players (though the game also includes a solo variant), for one-shots of 3-4 hours requiring very little preparation.

You'll like this game if you enjoy surrealism and weird adventures, asymmetrical roles and urban exploration!

Features

  • Dice-less, card-based game mechanics: it's always up to the players to decide whether they succeed at a cost or fail
  • A step-by-step guide to create the City and its odd atmosphere, as well as the quirky Travelers visiting it
  • Asymmetrical roles: the City (controlled by 1 to 5 players) describes its streets and give the Travelers (played by 1 to 5 players) hard choices to react to
  • Dozens of examples to help you come up with ideas of NPCs and places on the spot
  • Variant rules to play the game solo

The game features a clear and efficient layout by Nicolas Folliot (already responsible for Meanwhile, in the Subway and Two Summers) and a gorgeous cover by Laurent Rivelaygue.

88 page 4.75 x 6.75 inch, black & white, perfect-bound softcover book

Includes access to digital package with digital versions, character sheets, city sheets, and print-and-play cards

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