cyan starlight
At a Glance
Lonely Sci-fi Roleplaying
The Golden Age of humanity among the starlanes is over ...and you’re all that’s left.
You are all that remains of humanity’s attempt to harness the stars. You awoke a hundred millennia after you fell asleep, and you don’t know why the stars are bathed in blue or where your kind went. But you’re going to find out.
In cyan starlight you are the last human in space. You travel from system to system, attempting to keep your starship functional while exploring planets and stellar locales, looking for clues as to the disappearance of humanity and why the stars now emit a faint blue-green light.
The gameplay loop features a degrading die system powered by Fari RPGs' Breathless, where every roll impacts your ability to press forward to the next stop. You must travel from location to location, attempting to gather insights that will allow you to generate one of 512 possible endings for your story!
But you must balance yourself, for despair is ever present and being the last human is a truly lonely endeavor. Enemies lurk in the dark void of space, echoes of humanity still rebound, and you know not what the next star system holds.
Written by award-winning and bestselling RPG author Alan Bahr.
70+ page, 5.25 x 8.5 inch, color, hardcover book w/ white bookmark ribbon, shrink-wrapped
Includes digital package with digital versions and thematic sounds
First the pros: great concept, great production quality, good online tools such as playlist and table generator.
Cons: ambiguous and confusing protocol, little support (tried asking questions on various forums and sites), and no examples of play. For me it’s been unplayable. I’ve tried 3 times to start a game and get caught up each time.
For example, you degrade dice after every check, there is a way to reset your character attrivutes, but no listed way to reset your ship attributes. You can get mixed information from tables when scanning your location one table says it’s occupied and another saying unoccupied.
I’ve watched several playtheoughs online, including with the designer, and they seem to get caught up on some of the same issues I have, but they just make up something for the story and move on.
So, if you don’t mind ambiguous (pirates) or even confusing rules and protocols, and can just plow through creating a story, this may not be an issue for you.
