HUNT(er/ed)
At a Glance
Hunt or Be Hunted
HUNT(er/ed) is a 2 player game of pursuit, determination, and what it truly means to be a monster.
HUNT(er/ed) a a fast paced, narrative heavy game that is played with a standard deck of playing cards and a pair of d6 dice. Alternately, a hook-and-ring game can be used in place of the dice, and rules for playing with both dice and hook-and-ring are included in the game text.
One player will be playing the HUNTER - the pursuer - driven and steadfast in their quest to track and slay their quarry. The other will be playing the MONSTER - the pursued - alienated, feared, and hated by those who have crossed their path, who is determined to survive by any means necessary.
At the end, either HUNTER or MONSTER will arise victorious and hold the power to end the hunt - and possibly - their adversary’s life.
Will you kill your opponent, find common ground, flee? That is for the victor to decide.
This game also includes ACCEPT(deny) - a gameplay variant designed by Elliot Davis that allows HUNT(er/ed) to be played solo.
Designed and written by Dillin Apelyan (SuperDillin) and Meghan Cross (meghanlynnFTW, Siren's Song Games,)
48 page, 5.5 x 8.5 inch, black & white, saddle-bound booklet
Includes access to digital version
My friend and I had a fun time playing. Because we were playing long distance, we chose to forego the random rolling against mechanic in favor of rolling for matching even or odds to determine the winner of a round. We also decided to make the game thematic and wrote it out like a the frame for a Troma movie script.
Me, and my boyfriend have played through it twice. We decided we wanted to try to get into ttrpg's and since neither of us really know how or know anyone that does it we thought this would be a good starting point. We've went through it twice, and really enjoyed it both times, and I see us doing it again
