Blades '68 - The Faction Deck
At a Glance
Fill out your Faction Rolodex and quickly reference the 40 new factions in Blades '68 with this deck of stylish business cards for each one. From the covert Anixis Field Unit to the disruptive Youth Action Movement, this deck will put all the secret societies and major institutions of modern Doskvol at your fingertips.
About Blades ’68
Working in consultation with John Harper, designer Tim Denee advances the timeline and the technology of Doskvol one hundred years into the future with Blades ‘68.
Subversive spy games, daring heists, and paranormal mindbenders all await you in this official expansion for Blades in the Dark (a copy of which is required to play).
This official supplement uses the same core mechanics from Blades in the Dark (which is required to play) but introduces some notable changes to the system. It tweaks the Gameplay Cycle, dividing the action into crew business, the trouble engine, and personal business. Blades ‘68 expands your character options with keys and deadlocks – personality traits you can lean on for XP or cross off when you’ve succumbed to stress. It adds procedures for Time Skips, claims the crew can pursue, backing factions you can call on for help, and more.
On the worldbuilding side, technology and events have advanced. Blades ‘68 features autopods and airships. Modern life in Doskvol is powered by Electroplasmic Fusion. The game delineates the timeline of events between Blades in the Dark and Blades ‘68 and gives a concise Rolodex-style view into the factions at play in the new Age of Consensus.
Finally, the Blades ‘68 playtest document contains three “Cold Opens” – short, punchy scores to kick off a campaign – as well as two “Ticking Timebombs”: big issues that lurk in the background, ready to interrupt or complicate the business of the crew.
