Pinnacle

Deadlands: The Weird West Core Rulebook

At a Glance

Small Group (3-5)Long (2-4 hours) and Campaign (Multiple sessions)Ages 13-17 (Teen) and Ages 18+ (Mature/Adult)Mechanics (System): Poly dice (Old School)Genres: Western, Horror, and ActionComplexity: Advanced

Action-Packed Horror in the Weird West

The year’s 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself.

Such tough times also create great heroes, rising across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex.

Think you’ve got what it takes to join them, amigo?

Deadlands includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. For the Marshal there’s a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday!

This book requires the Savage Worlds Adventure Edition core rules to play. Get them together in our exclusive Deadlands Bundle for a special price and free shipping.

192 page, 7 inch x 10.5 inch, full color hardcover book

Due to distributor policy, this does not include a digital version. Please reach out to Pinnacle if you are interested in a digital copy. This is not a guarantee.