Critical Kit

Everspark

At a Glance

1-6Long (3-4 hours) and Epic (4+ hours, multi-session)8+Mechanics (System): GM-less and Poly dice (Custom)Genres: FantasyComplexity: Beginner

Where Your Legend Begins

Everspark is a fantasy adventure tabletop RPG that captures the vibe of the most popular fantasy RPGs out there and leaves everything else out of the table. Do you want to roll some d20s and pretend you are a wizard? You are in the right place. 

You get to tell epic tales, live the fantasy of being a unique hero, celebrate nat-20s and lament nat-1s, and spend some quality time with your friends (or by yourself) daydreaming about dragons. You only need a d20, a d6, and a bunch of sticky notes.

Highlights

  • Zero-prep, rules-light: Grab a d20, a d6, sticky notes, and you are all set. You learn the rules in five minutes and, with zero preparation, you'll play to discover the world. With no numerical constraints, the game encourages out-of-the-box, inventive actions, and will never penalize you for being creative.
  • Four modes of play: Play it solo or with your friends, as a party in coop mode, or as individual protagonists in parallel play. You don't need a game master, but you may have one acting as a host and facilitator, if you want.
  • 8,000 characters: With 20 Ancestries, 20 Backgrounds, and 20 Classes, you have 8,000 possible combinations to bring your character idea to life! If that's not enough, you can mix and match to create your own personal take, or import your favorite ideas from other games as well. Your character sheet has no numbers whatsoever; you can make your fantasy hero in just a couple of minutes. 
  • Any world you like:  Create a unique fantasy world with the tables available, or take that worldbuilding project, campaign setting book or adventure module gathering dust in your shelf for a spin! Everspark is very welcoming to any material from other games as well!

Game Mechanics

My goal designing this ruleset was: what if we stripped down classic d20 systems of everything, and left only the joy of rolling a d20?

So that’s what I did. There are no modifiers, DC, AC, HP, ability scores, spell slots, proficiency, weapon damage, skill lists. You roll a d20 and eyeball the result to see if you get a critical, regular or mixed success (or failure). If circumstances are more (or less) favorable, you judge your results more (or less) generously. That’s all there is to it:

  • 20 is VERY GOOD. You achieve your goal, plus something extra (such as an advantage, opportunity, or bonus effect).
  • Around 15 is GOOD. You get exactly what you want without any complications.
  • Around 10 is OK. You succeed, but there’s a cost, consequence, or compromise. Or, you can forgo success now to create an opening for a better result on the next attempt.
  • Around 5 is BAD. You might still succeed, but the cost is higher, or the consequences are direr. You can choose to forfeit your success to handle a minor setback instead.
  • 1 is VERY BAD. You fail to achieve your goal and must face serious consequences.

Who is this game for?

This game is for you if:

  • You want (or were asked) to introduce tabletop RPGs for new players that asked to play that Dragon game, but you don't feel like engaging with and explaining all the finicky rules.
  • You want to reignite that carefree joy of your early experiences with tabletop RPGs, and finally live the fantasy that they promised but couldn't quite deliver.
  • You want to play with your kids or parents, or anyone that is excited about the vibes of fantasy RPGs, but doesn't have the time, focus, or interest for complex mechanics. 
  • You are a beginner yourself that wants to experience what a fantasy tabletop RPG is like, but always felt overwhelmed or intimidated by the amount of things you'd have to learn.

322 pages, 8.5 x 6 inches, fill-color hardcover RPG Book

Does not include PDF, please reach out to Critical Kit if you are interested in the PDF version.