Mimic Publishing

MIIRU (MIRU 2)

At a Glance

Solo (1 player)Medium (1-2 hours) and Long (2-4 hours)Ages 13-17 (Teen) and Ages 18+ (Mature/Adult)Mechanics (System): Map-making, Poly dice, and Six-sided dice (Custom)Genres: Sci-Fi, Horror, and DystopianComplexity: Beginner

An Analog Horror Game

Everyone loves a sequel!

MIRU II (MIIRU) is a solo-first mapmaking hex-crawler analog horror game where you run from a God through uncharted territory, survive dangerous situations, and deal with the consequences of your actions. MIRU II is a great game for folks who want to play alone (or with friends!), explore a randomly generated map (and draw it!), while managing survival resources & building up a character to take on a colossal enemy (or 2!).  

While MIRU II is a sequel to & is best experienced after playing MIRU I, there is a quick start option and can be played as a stand alone experience. 

It’s 2125. Humanity lives on and the world is much greener than it is today. However, society as we know it, collapsed in the 2050s after many people volunteered to live forever. Most work became automated and controlled by an AI named Alora. She held a cult-like presence and claimed to be a god. “Those who follow me, shall be gifted peace in this life and eternity in the after”. Because of the pressures of the world at the time, many folks signed up. The world completely changes and as time passes, so does the truth. Alora stayed out of sight & mind, and “god” became another rumor.

MIRU II begins 1 day after MIRU ended.

You’re on the run from a massive flying machine. Your entire village is migrating east because you’ve accidentally destroyed their access to food. You’re running into an area you’ve never been in before and the weather is getting noticeably worse. You’re heading right towards a nightmare.

MIRU II expands on everything above but also dives deeper into a horror theme with elements like:

  • dramatic weather
  • hellish scenarios
  • themes of existentialism and abandonment 
  • cultish behaviors 
  • cryptic puzzles
  • horrific character deaths
  • and much more!

64 page, 8.3 x 5.8 inch (landscape!), mono-color, saddle-bound zine

Contains QR code for free digital version