Bastionland Press

Mythic Bastionland

At a Glance

Small Group (3-5) and Duet (2 players)Campaign and 2-4 Hours13+Mechanics (System): Poly dice and Map-making (Custom)Genres: Medieval, Fantasy, and ActionComplexity: Intermediate

Embark on a quest like no other

Before Into The Odd There Was... Mythic Bastionland.

Embark on a quest like no other with Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland, built on the same lightning-fast, ultra-streamlined rules system.

The Story

In Mythic Bastionland, you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence. 

Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams.

The System

Hex-crawling, domain management, ageing, exploration, and mass battles are all handled through fast, streamlined mechanics. 

The rules of Mythic Bastionland are fast-paced and rules-light, encouraging creative problem solving and decisive combat. The game is perfect for groups of 1-5 players, plus a Referee, and is designed for both ongoing campaigns that span seasons and ages, and fast-paced one-shots that focus in on a particular adventure of a company of knights. 

206 pages, 11.5 x 9 inches, full-color hardcover Book

Includes access to PDF