Random Realities
At a Glance
Revelations for the Roving Raconteur
This zine works as a universal oracle for all of your solo RPG needs, comprising 60+ oracle results on each of its pages. With a single 2d6 roll and a page flip you will be instantly inspired to envision worlds, locations, scenes, people, creatures, settlements, items, and much more.
The idea is very simple: roll d66 (2d6, using one number as decimals and the other as units) to determine your page, and instantly access a unique combination of results from 60+ tables (the dice results are in the bottom right corner, along with a d4 and a d12 as well).
Don't feel like rolling dice every time? Simply flip the zine to a random page.
A world in every flip
Instead of having a single table on each page, you have a result from 60+ tables on every single one of the 36 pages.
If you are familiar with oracle decks for solo play, the principle is pretty much the same. Instead of flipping through the book to find the right table, you have a collection of results that allow you to, in a glimpse, decide many details about the situation you are in. NPCS, quests, rewards, wilderness exploration, encounters, monsters, it's all right there.
The oracle results are organized into 10 different categories:
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General: As the title implies, this category covers general oracle resources, such as answering yes or no questions, complex (open) questions, and intensity/quality/quantity questions.
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World: create a unique setting by defining its name, the prevalence of some characteristics, its inhabitants, and, with the help of some icons, envision what is unique about it.
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Exploration: excellent for crossing uncharted territories, hexcrawling and other forms of wilderness explorations. You can describe the weather and the surroundings, as well as define a possible encounter or discovery.
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Creation: envision items, buildings, weapons, structures, artifacts, or anything else that can be crafted.
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Scene: your main aid when you get into action! Define a challenge, discover how the opposition reacts, describe the scene with sensorial details, and get inspired when you roll partial/major successes in your system of choice!
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Quest: craft a mission, envision what is against you, what might help you, and keep track of how your story advances and escalates!
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Location: entering a settlement or a defined place? Discover everything about it, from its history to its need, from its leaders to its pressing matters.
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People: your trusty NPC generator! Quirks, desires, skills, intents, it's all here!
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Creature: craft unique beings to interact with, including their powers and how they would act in a confrontation.
- Fate: besides the d66 roll (the two numbers inside the squares), you also get handy d4 and d12 results in case you need them, as well as a likelihood definer.
40 pages, 7 x 7 inches, black and grey RPG Zine
