The Magical Land of Yeld: 2nd Edition

Yeld Stuff

Somewhere there is a door to a magical land.

A land of secrets and treasure. Of exploration and adventure. Where children can become heroes, discover their inner strength and stand against monsters and magic. And once you enter, the only thing you have to fear is that you can never go home!

The Magical Land of Yeld is a multi-session tabletop roleplaying game focusing on adventure, hero building and shared storytelling. Like the classic console games we love, adventures in Yeld are designed to allow you to explore colorful and strange lands, seek out secret dungeons and temples and challenge powerful boss monsters as your characters grow to unlock new skills and discover more powerful weapons and treasure.

Creating Characters

Characters start as normal children, called Friends. Each Friend is between the age of 7 and 12, and each Friend Type (like Liar, Know it all or Brat) has a simple set of capabilities and personality traits. Once we start to explore Yeld we’ll get to take on Heroic Jobs like Witch, Shepherd and Oathbreaker. These Jobs will give us powerful abilities that allow us to face down dangerous monsters and take on difficult adventures. During our journey we may decide to switch Jobs, taking some of what we learned from our last Job to our new Job. We may even go on special quests to learn powerful Advanced Jobs like Vampire Hunter and Drudge Angel! Or we may be doomed to take on Monster Jobs like Deep Mage and Serpent Oracle!

Building Adventures 

Adventures in Yeld are a story that we create and tell together. In each session of Yeld the Game Master will guide players through a story. If you’ve played an RPG before you know how this works. But once the session ends the role of GM will pass to a new player. The new GM will ask what we’d like to see in our next session (More sword fights! Explore the Ogre Caves! Learn to cook Snake Cakes!) and then build a new adventure for us to play, using our suggestions to continue the story where the last GM left off. Each session we’ll take turns playing the role of GM, making sure each player gets a turn. Our goal will be to work together to tell a story that we’ve all had a hand in creating, and we’ll discover that our adventures are more fun and more challenging because they’re stories we’ve created together. 

Fights

You may have noticed that adventures in Yeld sound a little bit like video games like Final Fantasy or Legend of Zelda. Fights in Yeld take inspiration from classic fantasy video games to provide deep turn based, team based action! In Yeld we’ll win fights with teamwork, and every character will get a chance to shine!

A Magical Land

Yeld is full of strange magic, and the Friends will be able to learn spells and use magical items as they explore and take on Heroic Jobs. But even the simplest spells can dangerously backfire, resulting in absolute havoc! A poor dice roll can turn a friend into a goat, create a magical snow storm or turn your pants into a carnivorous monster!

Speaking of Monsters… 

Yeld is full of strange and creepy creatures. Not everything you meet in Yeld wants to eat you (there are some very nice Medusas!), but Vampires, Fairy Soldiers, Mermaid thieves, Toothfacers, Tunnel Mummies, Serpent Oracles, Scuba Snakes and all kinds of horrible stuff are lurking around every corner and in every cave, and their favorite prey is young Heros! The Yeld rule book and expansions come with a bunch of neat monsters for you to choose from, so you’ll be able to fill your fights with all kinds of fun challenges. You can also build your own Monsters with our Monster Formula!

Yeld: 2nd Edition 

features a cleaner and easier to learn rule set, more options for players and game masters and lots of new art, comics and lore!

400 page, 8.5 x 11 inch, full-color, hardcover book with red headbands

Includes access to digital version

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