





Overisles
Hatchlings GamesAn Adventure Setting For Everyone
Introducing Overisles, a campaign setting for Inspirisles a groundbreaking tabletop roleplaying game that teaches British and American sign language. Building on the success of our core rules, Overisles will continue to promote empathy, cooperation and Deaf awareness.
Get Inspirisles and the companion campaign setting Overisles together in the Inspirisles Bundle for a special price!
The Story
In the city of Roost, an unknown enemy is corrupting its Glow citizens. Glow eyes and plumage are turning a sickening colour as they head for the skies to fulfil a dark bidding to spread Disbelief throughout the floating Nests.
The Glow are one of the kingdom's eight ruling fae known to us humans as Friends. Usually such peace-loving folk, recently they have undergone changes, their eyes and feathers discolouring and their behaviour becoming erratic. Many are now heading skywards and teaming with greedy wyrms to steal and hoard sacred Nimbus eggs... But why?
This is where you come in!
Playing the descendents of legendary rulers Arthur and Guinevere, as a Pendragon you have been tasked with investigating this mystery and bringing an end to the corruption of the Glow. Where INSPIRISLES had you collecting Belief to heal the World Tree, this time around you must prevent the Nests from sinking by protecting the Nimbus eggs and halting the spread of Disbelief, our world's negative energy.
The Nests are an archipelago of islands floating high above the fae kingdom. Each island is home to communities of Glow and the sacred Nimbus, a type of bird thought to bring luck and prosperity to all. With the emergence of corrupted Glow and thieving wyrms, the Nimbus mother has been driven from her Nest, leaving only her fledglings to protect the precious eggs.
Feathering
Inspirisles established Shaping, a technique used to wield the four elements. It is also our foundation for sign language. With the original game, we took you from the basics of fingerspelling the alphabet right through to beginner conversations.
With Overisles, we are expanding your learning even further. In order to travel between the scattered Nests and tackle Disbelief, you must learn to ride fledgling Nimbus. You will need to build trust with these beautiful creatures and this can only be achieved through Feathering, a technique not dissimilar to horse whispering but expressed through gestures instead of words.
Where Shaping is taught by the wyrms, Feathering is practiced exclusively by Silver Apples. These seasoned Pendragons entered a knightly order after fulfilling their pact and now protect the kingdom from the threat of Disbelief.
Includes
- A new setting above the clouds.
- The history of how the kingdom was divided.
- The art of Feathering (communicating in flight).
- Over 20 hex tiles with their own lore, inhabitants and adventures.
- Stunning full-colour illustrations from cover to cover, featuring beautiful knot art and a menagerie of characters and creatures from Celtic Arthurian folklore.
- Fresh sign language material to further your knowledge beyond INSPIRISLES.
- Links to ASL/BSL video tutorials produced by our colleagues in the Deaf community.
Requires Inspirisles to play
150 page, 6 x 8.5 inch, full color, hardcover book, shrink-wrapped